Description
In this sequel to Muspell’s Sons, Cadmus Brand continues his struggle against the demonic kashmari that rule the desert realm of Muspelheim. The dark kashmari High Lord Fafnir now knows exactly what Brand is–a pharmakon, an ancient order of alchemical magic-users–and intends to use Brand’s abilities for his own nefarious purposes.
While searching for clues about High Lord Fafnir’s plans and how to stop him, Brand’s adventure takes an unexpected turn that leads him to find new allies…and lose others.
Meanwhile, Brand’s friends, the crew of the sand trawler Polaris, discover the source of the unrest that has plagued Lord Fafnir for years, and seek to unleash it upon the kashmari lords.
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